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UN Digital and Technological news

Digital and technological news from the United Nations system.

New social listening radio tool to aid in COVID-19 infodemic response

The World Health Organization and UN Global Pulse, the Secretary-General’s digital innovation initiative, are embarking on a new venture to analyse content shared on public radio across the African continent to support infodemic monitoring. Part of the wider infodemic...

UNWTO and Facebook partner to support members states to leverage digital marketing to restart tourism

The World Tourism Organization (UNWTO) and Facebook have partnered to help global destinations make use of the power of digital marketing as they look to welcome tourists back safely. Over the past year, the United Nations specialized agency for tourism...

Plague Inc: The Cure – WHO and gamers join forces

Leading disease outbreak experts have come together to show gamers everywhere how to spot and stop a pandemic. A new expansion of the hit mobile game Plague Inc, now sees players trying to save the world from a deadly global pandemic,...

Leveraging the video game’s global reach in the fight against COVID-19

The video games industry, which reaches over 2.5 billion people globally, is taking a lead role in promoting healthy physical distancing, hand hygiene, and other preventive habits to curb the spread of the coronavirus disease. In Sweden, video games developer...

Dashboard tracking regional progress on #SDGs launched by UNECE

The Sustainable Development Goals’ globally-agreed framework of 232 indicators allows everyone—governments, researchers, civil society, business and beyond—to keep track of how our countries are progressing towards environmental, social and economic sustainability. A new UNECE Dashboard for SDGs, launched ahead of the...

World Digital Library offers access to thousand of books

For many in lockdown, you may be looking for reading material. So why not take the time to get to know the World Digital Library, a project of the U.S. Library of Congress, carried out with the support of...

Playing for the Planet

With a combined audience of 970 million players, how can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent? The Playing for the Planet Alliance...

Video Games and Health

Use of the Internet, computers, smartphones and other electronic devices has dramatically increased over recent decades, and this increase is associated not only with clear and tremendous benefits to the users but also with documented cases of excessive use...

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