United Nations and Video Games

Video games are more than entertainment. They are one of the world’s most popular cultural forms, engaging billions of players. The United Nations is exploring how games can promote democracy, gender equality, climate action and the Sustainable Development Goals (SDGs) — while also addressing risks such as online hate, misinformation and violence.

Playing for the Planet

How can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?

Playing for the Planet Alliance logo on blue background

Gaming and Health

How do video games affect your health and what is gaming disorder?

Games for Learning

Increasingly, studies indicate the strong pedagogical properties games have for learning. The use of games for teaching mathematics, sciences and the humanities is becoming part of the educational landscape.

Key Publications and Links

  • Esports: an overview of a new(ish) frontier in digital entertainment [WIPO Magazine] (external link)
  • Using Minecraft for Community Participation [UN-Habitat] (external link)
  • UNWTO partners with Niantic to develop innovative tourism experiences through real-world games (external link)
  • The United Nations and Video Games: A Digital Double Edged Sword [AMUN] (external link)
  • UNHCR’s 2019 NGO Innovation Award Winners: Video Games Without Borders (external link)