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Playing for the Planet

With a combined audience of 970 million players, how can the fastest growing media platform in the world be harnessed to deliver on the Sustainable Development Goals and the urgent global needs they represent?

The Playing for the Planet Alliance is a group of private video game sector member organizations who have made voluntary, ambitious, specific, and time-based commitments for people and planet. The Alliance intends to support companies in sharing learning and monitoring progress on the environmental agenda.   

Some of the biggest names in the video games industry have formally committed to harnessing the power of their platforms to take action in response to the climate crisis. Combined, these commitments from 21 companies will result in a 30 million tonne reduction of CO2 emissions by 2030, millions of trees planted, new “green nudges” in game design, and improvements to energy management, packaging, and device recycling.

Under the banner of the Playing for the Planet Alliance, CEOs from 14 platforms and games makers, including Sony Interactive Entertainment, Microsoft, Google Stadia, Rovio, Supercell, Sybo, Ubisoft and WildWorks, presented their commitments on the occasion of the UN Secretary-General’s Climate Action Summit in September 2019.

 

Download the ‘Playing for the Planet’ Publication

In this publication, the United Nations Environment Programme has summarized recent relevant developments in the video games sector, perspectives from over 50 thought leaders from the industry, and extracted seven recommendations to provoke new thinking, new collaborations, new games and real-world impact. This assessment presents a vision of how the video game industry, gamers, parents, policymakers and UN Environment can together ‘Play for the Planet’.

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